AoeStats
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Arabia

505298501Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,085 10:01 20:28 35:03 ⛏ Fast Castle
40 1,945 9:53 20:53 37:38 ⚔ Archer Rush
30 1,479 11:16 23:39 34:43 ⚔ Scout Rush
26 1,300 11:39 23:43 — ⚔ Skirmisher Rush
24 1,191 10:35 22:54 39:26 ⚔ Archers into Skirms
23 1,152 11:25 27:05 — ⛏ Fast Castle
22 1,104 12:50 17:28 45:23 ⛏ Fast Castle
17 854 9:49 25:27 45:05

Resources

Player Food Wood Gold Stone Spent Collected
20,945 19,685 11,445 2,350 54,425 62,300
25,115 12,455 12,490 2,150 52,210 57,646
17,845 18,133 10,410 2,300 48,688 52,072
24,650 10,810 11,685 200 47,345 49,133
18,915 13,424 4,415 2,330 39,084 41,931
18,730 9,930 6,660 2,835 38,155 41,532
13,120 11,839 5,615 3,220 33,794 39,987
14,760 10,215 6,370 1,500 32,845 39,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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