AoeStats
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Black Forest

503636827Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 51m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1034
+14
🇨🇳 Britons · China
1016
+15
🇨🇳 Turks · China
998
+16
🇲🇽 Spanish · Mexico
1018
-16
🇲🇽 Koreans · Mexico
1001
-15
🇲🇽 Shu · Mexico
971
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,479 11:33 16:41 33:50 ⛏ Fast Castle
29 1,508 11:47 21:54 36:29 ⛏ Fast Castle
28 1,447 11:20 22:43 36:33 ⚔ Archer Rush
26 1,331 12:07 16:53 32:48 ⛏ Fast Castle
19 962 13:30 19:34 33:41 ⛏ Fast Castle
18 921 9:45 21:09 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,335 29,839 14,835 4,025 74,034 79,876
26,905 11,830 21,570 950 61,255 81,484
27,210 16,820 9,545 3,800 57,375 81,098
19,810 26,455 9,305 1,440 57,010 75,614
22,610 20,620 6,940 2,350 52,520 62,358
18,585 13,713 8,135 2,835 43,268 51,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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