AoeStats
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Black Forest

503405665Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 41m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1002
+14
🇨🇴 Vietnamese · Colombia
972
+15
🇪🇸 Franks · Spain
967
-15
🇪🇸 Ethiopians · Spain
934
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 834 11:34 17:07 37:45 ⛏ Fast Castle
17 684 16:10 22:47 37:04 ⛏ Fish Boom FC
15 602 15:10 29:26 — ⛏ Fish Boom
14 593 12:12 17:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,200 14,606 8,710 3,305 40,821 44,930
13,950 10,010 4,915 1,575 30,450 39,375
11,100 7,500 3,335 850 22,785 24,719
8,075 8,787 1,870 1,795 20,527 25,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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