AoeStats
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MegaRandom

509667075Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 26m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1166
+15
🇲🇽 Vietnamese · Mexico
1119
+17
🇺🇸 Inca · United States
1138
-16
🇺🇸 Berbers · United States
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,225 11:08 15:08 — ⛏ Fast Castle
41 1,075 12:18 16:02 — ⚔ Fish Boom FC into Archers
28 754 11:36 22:56 — ⚔ M@A into Skirms
20 530 12:06 16:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,200 4,280 2,540 650 12,670 14,563
5,250 3,726 1,330 2,275 12,581 13,184
4,700 3,155 2,425 105 10,385 12,255
4,795 3,309 870 100 9,074 9,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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