AoeStats
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509513032Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 54m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1338
+17
🇺🇸 Hindustanis · United States
1368
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,125 9:48 22:30 33:04 ⚔ Archer Rush
37 2,025 10:41 15:04 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,830 27,458 11,335 3,120 84,743 86,369
31,420 15,431 14,215 2,900 63,966 71,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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