AoeStats
← Dickus Giganticus

Arabia

510719408Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 51m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Romans · Australia
1259
+13
🇭🇰 Ethiopians · Hong Kong SAR China
1161
+17
🇦🇺 Mongols · Australia
1294
-18
🇦🇺 Lithuanians · Australia
1103
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,012 9:24 23:58 39:07 ⚔ M@A into Skirms
44 2,283 10:55 22:45 45:22 ⚔ Archer Rush
32 1,671 8:47 23:19 39:28 ⚔ Archer Rush
25 1,278 9:40 22:41 50:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,385 25,712 13,705 1,235 66,037 67,589
15,165 18,838 15,205 2,925 52,133 59,007
12,690 13,195 10,595 5 36,485 40,004
16,405 6,426 8,445 2,125 33,401 35,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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