AoeStats
← Dickus Giganticus

African Clearing

510716588Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 4m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1315
+13
🇺🇸 Koreans · United States
1298
+14
🇮🇳 Mongols · India
1269
+15
🇨🇳 Cumans · China
1218
+17
🇦🇺 Romans · Australia
1294
-17
🇹🇷 Gurjaras · Türkiye
1289
-16
🇹🇷 Huns · Türkiye
1239
-14
🇭🇰 Goths · Hong Kong SAR China
1188
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 202 — — —
48 204 — — —
46 194 — — — ⚔ Drush
44 189 — — —
32 137 — — —
29 124 — — —
21 90 — — —
17 74 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 500 0 100 950 208
450 375 0 100 925 326
350 275 0 100 725 300
200 400 0 100 700 25
250 300 0 100 650 250
50 475 20 100 645 0
350 53 0 0 403 230
100 0 40 0 140 209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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