AoeStats
← Dickus Giganticus

Arabia

510589784Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 59m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Chinese · Austria
1480
+7
🇦🇹 Shu · Austria
1319
+13
🇦🇹 Cumans · Austria
1262
+15
🇦🇹 Magyars · Austria
878
+29
🇹🇷 Mongols · Türkiye
1279
-18
🇦🇺 Byzantines · Australia
1269
-17
🇹🇷 Britons · Türkiye
1264
-17
🇭🇰 Lithuanians · Hong Kong SAR China
1126
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,179 9:06 24:17 44:58 ⚔ Scout Rush
49 2,879 10:18 24:55 44:21 ⚔ Scout Rush
45 2,664 9:32 24:14 43:06 ⚔ Scout Rush
40 2,350 9:14 24:53 43:52 ⚔ Scout Rush
36 2,127 9:54 21:10 55:23 ⚔ Scout Rush
34 1,994 10:15 24:47 43:48 ⚔ Archers into Skirms
32 1,871 10:07 24:45 38:45 ⚔ Archers into Skirms
16 962 12:16 16:44 46:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,355 13,539 38,495 2,505 101,894 106,271
20,540 23,597 15,600 4,630 64,367 71,797
28,780 12,604 16,465 850 58,699 70,592
33,965 8,277 11,790 3,035 57,067 58,649
28,000 10,643 16,270 1,410 56,323 60,954
13,500 19,155 15,670 850 49,175 63,796
21,100 15,240 6,440 1,950 44,730 53,244
9,200 10,661 8,005 1,155 29,021 29,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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