AoeStats
← Dickus Giganticus

MegaRandom

510541000Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 14m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Romans · Australia
1243
+16
🇹🇷 Armenians · Türkiye
1238
+16
🇭🇰 Maya · Hong Kong SAR China
1087
+23
🇦🇷 Koreans · Argentina
1247
-19
🇩🇪 Spanish · Germany
1232
-18
🇩🇪 Mongols · Germany
1222
-18
Player eAPM Actions Feudal Castle Imperial Opening
63 897 9:39 — — ⚔ M@A Rush
60 853 11:35 — — ⛏ Fish Boom FC
32 447 12:39 — — ⛏ Fish Boom
29 409 11:29 — — ⚔ M@A Rush
26 370 12:04 — —
20 278 13:45 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,700 1,621 200 0 4,521 4,687
2,750 1,288 290 0 4,328 4,257
1,900 2,060 0 0 3,960 4,812
2,765 685 300 0 3,750 3,839
1,950 1,650 50 0 3,650 4,565
2,000 930 50 0 2,980 3,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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