AoeStats
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Arena

510482201Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 50m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
727
+16
🇦🇷 Teutons · Argentina
694
+17
🇲🇽 Spanish · Mexico
762
-18
🇲🇽 Goths · Mexico
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,334 11:53 17:04 32:57 ⛏ Fast Castle
20 999 13:20 20:31 44:25
19 943 11:38 20:03 — ⛏ Fast Castle
18 901 11:30 19:42 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,215 11,940 8,665 3,020 39,840 52,291
13,445 10,600 9,105 2,175 35,325 36,574
6,810 5,675 8,895 2,185 23,565 25,331
8,845 7,363 2,775 1,925 20,908 23,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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