AoeStats
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Nomad

510473581Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 58m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
758
+14
🇺🇸 Persians · United States
715
+15
🇦🇷 Cumans · Argentina
724
-15
🇦🇷 Teutons · Argentina
689
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,280 18:55 27:58 33:04 ⛏ Fish Boom FC into Fast Imp
18 1,070 15:31 20:21 42:27 ⛏ Fast Castle
16 934 15:40 27:42 39:51 ⛏ Fish Boom into Fire Galleys FC
12 684 24:57 29:21 41:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,750 15,020 13,560 2,900 57,230 58,445
15,580 15,722 12,140 3,000 46,442 54,806
13,010 19,133 7,445 2,050 41,638 44,405
15,640 11,806 5,120 3,765 36,331 38,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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