AoeStats
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Black Forest

510469052Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 63m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
714
+10
🇦🇷 Teutons · Argentina
677
+12
🇵🇪 Burgundians · Peru
670
-14
🇪🇸 Turks · Spain
491
-8
Player eAPM Actions Feudal Castle Imperial Opening
20 1,250 14:08 25:58 30:57 ⛏ Fish Boom FC into Fast Imp
19 1,194 16:39 23:24 36:12 ⛏ Fish Boom FC
15 940 14:55 23:57 34:51 ⛏ Fish Boom FC
10 638 15:57 26:46 38:06 ⚔ Fish Boom into Archers FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,605 17,060 27,665 1,725 79,055 104,350
27,520 22,798 22,705 3,230 76,253 99,436
21,660 19,804 14,220 4,215 59,899 93,586
21,855 17,480 14,790 3,480 57,605 69,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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