AoeStats
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Black Forest

509904209Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 49m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Magyars · Indonesia
1089
+16
🇮🇩 Portuguese · Indonesia
1086
+17
🇧🇷 Japanese · Brazil
1129
-18
🇨🇴 Italians · Colombia
1069
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,201 12:14 25:40 48:11 ⚔ Fish Boom into M@A
34 1,679 13:29 33:36 — ⚔ Scout Rush
25 1,240 11:37 18:12 35:52 ⛏ Fast Castle
16 781 12:06 17:09 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,625 34,030 24,625 3,000 73,280 78,105
34,390 13,776 14,840 2,275 65,281 70,899
10,210 7,697 3,305 2,430 23,642 24,292
8,900 7,553 1,820 1,250 19,523 20,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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