AoeStats
← Brodo Swaggins

Baltic

510405591Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 36m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1550
+10
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1476
+13
🇩🇪 Gurjaras · Germany
1451
+14
🇩🇪 Spanish · Germany
1444
-13
🇧🇷 Huns · Brazil
1411
-12
🇬🇧 Teutons · United Kingdom
1404
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,623 10:37 16:22 — ⛏ Fish Boom FC
44 1,587 9:14 19:39 — ⛏ Fast Castle
35 1,290 9:17 16:04 30:32 ⛏ Fast Castle
29 1,049 11:59 17:38 30:17 ⛏ Fish Boom FC
27 980 9:49 18:26 27:23 ⛏ Fish Boom FC
21 774 11:55 17:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,060 21,684 5,835 2,100 40,679 53,695
15,230 16,592 5,360 1,335 38,517 41,584
9,525 13,882 3,860 4,280 31,547 36,635
9,310 12,508 6,320 965 29,103 32,843
10,465 10,875 4,040 1,070 26,450 30,304
14,060 7,586 3,100 1,600 26,346 31,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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