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510722497Analyzed
1v1 RM · 13h ago on Oct 2, 2026· 54m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1158
+17
🇨🇦 Japanese · Canada
1189
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,990 10:56 23:09 51:37 ⚔ Archer Rush
32 1,715 10:15 18:39 52:20 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
20,145 13,295 12,350 3,450 49,240 54,288
12,495 9,415 8,680 2,205 32,795 34,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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