AoeStats
← JuL10SSJ

Four Lakes

510216340Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 62m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
937
+17
🇦🇺 Japanese · Australia
958
-17

Win probability

JuL10SSJ's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
JuL10SSJ C
Feudal Age 9:36 vs 10:51
top 11%
Castle Age 31:06 vs 20:09
btm 1%
Imperial Age 52:11 vs 36:23
btm 2%
eAPM 28 vs 32
btm 41%
First military 17:25 vs 12:45
btm 18%
▲ Fast Feudal Age at 9:36 — faster than 89% of analysed players on Four Lakes
▼ Slow Castle Age at 31:06 — slower than 99% of analysed players on Four Lakes
▼ Slow Imperial Age at 52:11 — slower than 98% of analysed players on Four Lakes
MysticTuba8187 D
Feudal Age 11:42 vs 10:51
btm 27%
Castle Age 31:19 vs 20:09
btm 1%
Imperial Age 57:16 vs 36:23
btm 1%
eAPM 25 vs 32
btm 34%
First military 11:25 vs 12:45
top 32%
▼ Slow Castle Age at 31:19 — slower than 99% of analysed players on Four Lakes
▼ Slow Imperial Age at 57:16 — slower than 99% of analysed players on Four Lakes
▼ Town centers idle 6:29 of the first 31:19 — keep villagers queued
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