AoeStats
← LaTulipe27

Arabia

507728001Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 69m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vietnamese · Vietnam
568
+12
🇨🇱 Khmer · Chile
564
+12
🇫🇷 Teutons · France
475
-12
🇫🇷 Spanish · France
474
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,570 10:20 31:07 43:53 ⚔ Tower Rush
13 886 10:12 22:25 47:41 ⛏ Fast Castle
13 907 11:33 23:59 39:03
12 808 9:54 23:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,275 20,315 17,980 7,030 73,600 75,016
17,440 10,609 9,215 1,990 39,254 43,381
13,875 12,255 8,600 1,960 36,690 54,026
9,425 7,815 4,095 1,530 22,865 24,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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