AoeStats
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Arena

505338182Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 63m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1011
+16
🇦🇷 Portuguese · Argentina
1007
+16
🇦🇷 Franks · Argentina
925
+18
🇹🇷 Burmese · Türkiye
1038
-18
🇹🇷 Poles · Türkiye
1033
-18
🇹🇷 Malians · Türkiye
941
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,502 10:50 15:32 31:05 ⛏ Fast Castle
32 2,014 11:24 15:52 33:37 ⛏ Fast Castle
29 1,842 10:56 22:35 — ⚔ Archer Rush
26 1,649 10:41 18:12 32:30 ⛏ Fast Castle
25 1,555 11:32 20:39 36:21 ⛏ Fast Castle
24 1,529 9:56 13:50 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,355 35,650 24,785 3,000 92,790 97,875
42,125 25,419 15,600 3,650 86,794 112,664
39,280 16,790 16,755 3,480 76,305 83,009
17,355 27,815 18,550 3,835 67,555 77,309
20,690 10,935 13,560 1,260 46,445 47,655
14,985 18,790 2,340 920 37,035 40,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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