AoeStats
← Mito

Arabia

505334879Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 25m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1040
+15
🇨🇴 Burgundians · Colombia
981
+18
🇵🇪 Malians · Peru
963
+19
🇹🇷 Koreans · Türkiye
1057
-19
🇹🇷 Cumans · Türkiye
1051
-18
🇹🇷 Mongols · Türkiye
956
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 978 10:02 22:37 — ⚔ Scouts into Skirms
36 926 10:58 — — ⚔ Archer Rush
32 817 12:28 — — ⚔ Scout Rush
30 767 10:56 21:48 —
30 783 11:18 24:08 — ⚔ Scout Rush
22 574 11:50 18:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,095 5,235 535 225 12,090 12,935
5,455 3,454 1,675 160 10,744 11,613
3,750 4,223 2,305 0 10,278 11,974
4,165 4,307 1,280 350 10,102 10,732
5,215 3,712 400 225 9,552 9,583
3,710 3,104 450 0 7,264 8,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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