AoeStats
← Mito

Arena

505328193Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 62m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1041
+16
🇹🇷 Khmer · Türkiye
1034
+17
🇹🇷 Britons · Türkiye
935
+21
🇨🇴 Celts · Colombia
1137
-22
🇨🇴 Italians · Colombia
1027
-17
🇨🇴 Armenians · Colombia
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,288 12:27 17:46 32:20 ⛏ Fast Castle
32 2,028 10:59 16:30 31:41 ⛏ Fast Castle
32 2,003 11:01 15:45 53:14 ⛏ Fast Castle
32 2,025 9:28 24:59 54:21 ⚔ Archer Rush
29 1,824 11:00 14:48 40:45 ⛏ Fast Castle
29 1,804 10:39 15:22 38:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,080 19,020 28,525 3,570 84,195 107,508
24,695 30,825 12,235 2,800 70,555 75,746
21,025 21,136 8,050 1,930 52,141 75,787
12,485 15,916 10,910 1,980 41,291 49,093
10,880 12,045 5,420 3,935 32,280 45,958
12,725 10,405 3,490 1,320 27,940 30,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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