AoeStats
← Mito

Black Forest

503273860Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 129m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1011
+14
🇹🇷 Cumans · Türkiye
1003
+14
🇹🇷 Huns · Türkiye
896
+19
🇺🇸 Vietnamese · United States
998
-17
🇺🇸 Vikings · United States
953
-15
🇺🇸 Britons · United States
943
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 5,056 11:08 32:11 43:05 ⚔ Scout Rush
37 4,725 11:53 18:50 46:23 ⚔ FC into Archers
36 4,691 11:16 31:02 36:20 ⚔ Archers into Skirms
28 3,591 10:57 16:21 36:31 ⛏ Fast Castle
26 3,404 10:58 23:05 39:45
20 2,580 11:53 15:47 38:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,030 62,816 27,455 3,860 168,161 178,797
37,830 75,100 35,910 5,100 153,940 198,324
48,185 72,394 17,330 4,850 142,759 169,174
72,720 28,126 36,345 2,900 140,091 213,883
59,910 35,980 24,080 8,010 127,980 132,011
42,860 42,275 27,270 3,105 115,510 128,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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