AoeStats
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Arabia

509619772Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 3m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1235
+14
🇬🇧 Inca · United Kingdom
1149
+17
🇨🇭 Mongols · Switzerland
1148
+17
🇮🇳 Celts · India
1135
+19
🇹🇼 Inca · Taiwan
1194
-17
🇨🇳 Chinese · China
1186
-17
🇨🇳 Koreans · China
1182
-17
🇹🇼 Mongols · Taiwan
1162
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 185 — — —
25 89 — — —
23 80 — — —
22 78 — — —
14 48 — — —
12 42 — — —
5 18 — — —
2 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 125 0 0 575 484
350 0 0 0 350 434
250 100 0 0 350 245
150 125 0 0 275 179
250 0 0 0 250 272
200 0 50 0 250 219
100 0 0 0 100 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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