AoeStats
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Arena

509856398Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 56m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Celts · Russia
1634
+15
🇧🇾 Slavs · Belarus
1624
+16
🇻🇳 Italians · Vietnam
1600
+17
🇬🇪 Chinese · Georgia
1506
+21
🇨🇳 Saracens · China
1641
-18
🇸🇬 Mongols · Singapore
1627
-18
🇨🇳 Turks · China
1603
-17
🇦🇷 Bohemians · Argentina
1591
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,608 10:28 14:01 28:40 ⛏ Fast Castle
52 2,937 10:54 14:38 26:49 ⛏ Fast Castle
48 2,713 11:41 16:00 30:53 ⛏ Fast Castle
42 2,372 10:54 15:00 29:26 ⛏ Fast Castle
39 2,193 10:23 13:54 26:09 ⛏ Fast Castle
38 2,149 10:08 14:02 28:15 ⛏ Fast Castle
37 2,124 9:38 13:37 29:01 ⛏ Fast Castle
31 1,780 11:54 15:46 27:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,890 38,730 15,130 2,355 110,105 123,770
38,010 33,200 20,150 3,335 94,695 95,429
35,635 30,695 26,055 1,600 93,985 111,811
50,790 24,540 12,680 1,755 89,765 91,051
21,900 35,050 22,770 5,825 85,545 115,423
23,170 29,830 18,260 4,405 75,665 108,008
26,580 23,065 16,050 2,150 67,845 93,193
17,110 20,830 8,535 1,165 47,640 53,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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