AoeStats
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Arena

509849378Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 5m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Celts · Russia
1614
+16
🇩🇪 Burmese · Germany
1611
+16
🇧🇾 Italians · Belarus
1603
+16
🇬🇪 Chinese · Georgia
1471
+22
1637
-19
🇺🇸 Huns · United States
1633
-19
🇭🇰 Cumans · Hong Kong SAR China
1580
-16
🇯🇵 Persians · Japan
1580
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 396 — — —
51 288 — — —
49 279 — — —
47 268 — — —
44 251 — — —
43 242 — — —
41 234 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 250 0 0 1,350 1,277
1,050 150 50 0 1,250 1,440
950 250 0 0 1,200 1,186
950 250 0 0 1,200 1,144
700 250 0 0 950 961
800 125 0 0 925 1,186
600 275 0 0 875 912
0 0 0 0 0 190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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