AoeStats
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Arena

508913001Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 8m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Khmer · Slovakia
1746
+11
🇨🇿 Aztecs · Czechia
1724
+12
🇨🇿 Italians · Czechia
1609
+16
🇳🇴 Bengalis · Norway
1563
+18
🇧🇾 Tatars · Belarus
1695
-17
🇷🇺 Britons · Russia
1658
-16
🇺🇦 Maya · Ukraine
1618
-14
🇬🇪 Wu · Georgia
1506
-10
Player eAPM Actions Feudal Castle Imperial Opening
81 706 — — —
78 675 — — —
64 556 — — —
59 512 8:28 — —
57 494 — — —
55 477 — — —
52 452 — — —
38 333 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 275 0 0 2,075 2,764
1,450 560 0 0 2,010 2,899
1,500 445 0 0 1,945 1,977
1,150 425 50 0 1,625 2,421
1,050 540 0 0 1,590 2,044
1,100 395 0 0 1,495 1,842
1,050 400 0 0 1,450 2,164
950 475 0 0 1,425 2,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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