AoeStats
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Nomad

508196783Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 28m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Persians · Belarus
1530
+14
🇺🇦 Tupi · Ukraine
1470
+17
🇬🇪 Japanese · Georgia
1466
+17
🇭🇰 Portuguese · Hong Kong SAR China
1433
+18
🇭🇰 Mongols · Hong Kong SAR China
1559
-19
🇭🇰 Lithuanians · Hong Kong SAR China
1553
-19
1466
-16
🇭🇰 Vietnamese · Hong Kong SAR China
1374
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,213 13:34 17:09 — ⛏ Fish Boom FC
42 1,203 12:54 19:08 — ⚔ Fish Boom into Towers into Scouts
37 1,044 13:23 23:57 — ⛏ Fish Boom
35 995 13:17 17:32 — ⛏ Fish Boom FC
33 934 13:18 17:12 — ⛏ Fish Boom FC
31 877 14:47 19:18 — ⛏ Fish Boom FC
23 651 14:28 18:26 — ⛏ Fish Boom FC
20 566 12:50 17:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,685 6,291 1,200 1,765 18,941 20,794
5,625 6,857 2,120 950 15,552 15,944
8,145 3,703 2,485 675 15,008 15,536
4,510 5,346 775 220 10,851 10,521
5,385 3,251 1,265 350 10,251 10,839
4,845 3,397 430 1,160 9,832 10,539
3,225 3,252 745 1,030 8,252 8,304
3,975 1,934 250 1,305 7,464 7,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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