AoeStats
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Arena

508194902Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 14m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Koreans · Belarus
1518
+12
🇬🇪 Slavs · Georgia
1451
+15
🇹🇼 Persians · Taiwan
1395
+17
🇨🇳 Burgundians · China
1377
+18
1473
-17
🇩🇰 Byzantines · Denmark
1435
-16
🇦🇺 Spanish · Australia
1419
-15
🇪🇸 Vikings · Spain
1393
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 1,047 8:22 — — ⚔ Tower Rush
49 718 8:24 — —
48 697 9:19 — — ⚔ Scout Rush
40 583 11:57 — — ⛏ Fast Castle
38 558 11:18 — — ⛏ Fast Castle
37 539 11:29 — — ⛏ Fast Castle
37 537 11:09 — — ⛏ Fast Castle
17 251 13:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,575 1,310 250 0 5,135 6,592
3,175 1,620 200 0 4,995 5,328
2,675 1,890 50 0 4,615 4,909
3,000 1,350 200 0 4,550 5,124
2,775 1,270 200 0 4,245 5,796
2,200 1,105 100 385 3,790 3,795
2,800 615 0 0 3,415 5,218
1,900 620 100 280 2,900 3,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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