AoeStats
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MegaRandom

508190698Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 52m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Spanish · Belarus
1506
+12
🇬🇪 Slavs · Georgia
1437
+14
🇫🇷 Dravidians · France
1408
+16
🇹🇷 Vietnamese · Türkiye
1444
-16
🇹🇷 Magyars · Türkiye
1392
-13
🇹🇷 Japanese · Türkiye
1372
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,200 10:47 15:13 34:25 ⛏ Fast Castle
40 2,103 11:10 26:33 42:34 ⚔ Archer Rush
38 1,971 13:59 17:39 32:32 ⛏ Fast Castle
36 1,863 10:57 14:34 29:15 ⛏ Fast Castle
35 1,842 10:17 17:52 35:20 ⛏ Fast Castle
25 1,329 10:43 14:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,285 24,736 23,275 5,500 82,796 101,362
25,625 27,422 10,260 2,965 66,272 73,240
30,585 20,025 12,455 3,085 66,150 71,246
35,055 11,903 9,715 3,330 60,003 62,538
13,025 16,690 13,595 1,530 44,840 50,390
6,535 7,128 2,795 1,040 17,498 20,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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