AoeStats
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Arena

508186806Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 48m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
1529
+13
🇮🇹 Italians · Italy
1396
+18
🇮🇹 Berbers · Italy
1289
+22
🇧🇾 Italians · Belarus
1527
-21
🇬🇪 Slavs · Georgia
1455
-18
🇻🇳 Muisca · Vietnam
1353
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,712 10:41 14:24 26:03 ⚔ FC into Archers
48 2,324 10:48 14:49 27:39 ⛏ Fast Castle
40 1,938 10:59 14:53 27:54 ⛏ Fast Castle
40 1,913 12:15 16:00 28:51 ⛏ Fast Castle
31 1,521 11:50 15:51 32:10 ⛏ Fast Castle
26 1,273 10:51 15:02 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,920 26,865 26,675 4,050 96,510 101,046
42,630 24,495 18,840 7,015 92,980 107,827
25,180 23,401 13,405 3,795 65,781 73,941
20,125 22,085 15,710 2,005 59,925 60,697
24,185 13,900 13,170 2,930 54,185 65,126
15,455 9,325 7,270 1,065 33,115 33,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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