AoeStats
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Black Forest

507459130Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 24m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Magyars · Belarus
1512
+15
🇷🇺 Ethiopians · Russia
1455
+18
🇬🇪 Slavs · Georgia
1437
+18
🇨🇳 Cumans · China
1514
-18
🇳🇴 Japanese · Norway
1487
-17
🇪🇸 Turks · Spain
1470
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,273 9:48 21:07 — ⚔ Scout Rush
42 1,001 11:49 15:30 — ⛏ Fast Castle
31 754 11:49 21:46 — ⚔ Archer Rush
30 713 9:16 22:58 —
29 699 13:05 — — ⚔ M@A into Archers into Skirms
28 680 11:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,810 5,674 650 200 14,334 16,134
8,325 5,286 350 305 14,266 14,441
5,675 3,774 990 130 10,569 11,003
4,225 3,407 1,520 100 9,252 9,497
4,325 2,419 440 315 7,499 8,050
3,630 2,263 50 410 6,353 8,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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