AoeStats
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Arena

507456654Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 10m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Spanish · Belarus
1519
+14
🇷🇺 Koreans · Russia
1457
+16
🇬🇪 Slavs · Georgia
1438
+17
🇫🇷 Lithuanians · France
1424
+17
🇹🇼 Armenians · Taiwan
1470
-16
🇦🇷 Saracens · Argentina
1469
-16
🇨🇳 Hindustanis · China
1469
-16
🇨🇳 Teutons · China
1450
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 678 10:08 — —
59 621 8:26 — —
49 516 8:30 — —
49 517 — — —
42 440 — — —
40 425 10:18 — —
36 378 — — —
33 348 10:13 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 720 0 0 3,270 3,460
1,850 575 50 0 2,475 2,766
1,700 735 0 0 2,435 2,895
1,550 530 0 0 2,080 2,717
1,640 395 0 0 2,035 2,868
1,500 495 0 0 1,995 3,037
1,650 335 0 0 1,985 3,583
1,350 350 50 0 1,750 2,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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