AoeStats
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Black Forest

507452608Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 48m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Magyars · Belarus
1509
+10
🇷🇺 Koreans · Russia
1444
+13
🇬🇪 Slavs · Georgia
1424
+14
🇩🇪 Persians · Germany
1408
-14
🇦🇷 Ethiopians · Argentina
1377
-12
🇨🇳 Celts · China
1342
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,656 9:39 21:11 33:42 ⚔ Scout Rush
45 2,169 11:14 15:04 33:31 ⛏ Fast Castle
45 2,183 11:53 15:40 32:22 ⛏ Fast Castle
42 2,032 12:07 16:07 32:16 ⛏ Fast Castle
34 1,619 12:21 18:18 33:08 ⛏ Fast Castle
22 1,045 13:06 25:22 41:11 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,850 20,415 26,080 6,190 85,535 98,447
24,935 27,041 20,240 2,900 75,116 78,835
21,475 18,966 14,805 2,500 57,746 68,954
12,550 24,584 9,825 2,825 49,784 57,603
18,730 18,097 7,810 1,265 45,902 48,832
18,375 13,645 5,615 600 38,235 43,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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