AoeStats
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Arena

507448756Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1592
+12
🇳🇱 Britons · Netherlands
1578
+12
🇨🇳 Ethiopians · China
1443
+18
🇮🇳 Persians · India
1396
+19
🇧🇾 Burmese · Belarus
1526
-17
🇪🇸 Dravidians · Spain
1518
-17
🇷🇺 Italians · Russia
1458
-14
🇬🇪 Slavs · Georgia
1437
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,986 11:39 15:27 27:53 ⛏ Fast Castle
48 2,221 10:53 14:27 35:18 ⛏ Fast Castle
46 2,146 10:50 14:38 30:24 ⛏ Fast Castle
31 1,457 12:39 16:49 35:09 ⛏ Fast Castle
29 1,348 10:02 14:23 28:01 ⛏ Fast Castle
29 1,333 10:56 14:51 46:15 ⛏ Fast Castle
27 1,238 10:37 14:18 26:23 ⛏ Fast Castle
27 1,244 13:34 17:22 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,145 32,020 22,810 2,420 82,395 97,335
38,520 25,130 12,350 4,585 80,585 83,902
34,755 14,425 13,110 6,445 68,735 82,248
32,565 15,370 17,345 2,915 68,195 69,746
18,790 18,875 15,630 3,010 56,305 73,662
18,750 23,390 9,790 850 52,780 61,028
18,055 17,200 10,435 1,700 47,390 53,095
13,640 11,550 2,415 1,510 29,115 31,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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