AoeStats
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Arena

506624171Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 40m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Persians · Singapore
1712
+7
🇨🇳 Slavs · China
1523
+14
🇨🇳 Britons · China
1498
+15
🇻🇳 Mongols · Vietnam
1481
+16
🇧🇾 Persians · Belarus
1507
-14
🇩🇪 Bengalis · Germany
1494
-13
🇷🇺 Bohemians · Russia
1494
-13
🇬🇪 Britons · Georgia
1449
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,604 10:01 14:03 32:08 ⚔ FC into Archers
52 2,118 10:51 14:56 28:14 ⛏ Fast Castle
47 1,904 10:27 14:16 28:34 ⛏ Fast Castle
42 1,731 9:13 13:05 28:10 ⛏ Fast Castle
36 1,484 11:24 15:09 34:16 ⛏ Fast Castle
35 1,417 11:25 15:25 34:05 ⛏ Fast Castle
32 1,297 10:38 14:52 29:52 ⛏ Fast Castle
31 1,285 9:38 13:26 27:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,830 17,015 16,040 1,700 60,585 64,237
31,020 12,695 10,120 4,400 58,235 64,692
25,155 23,290 7,220 1,600 57,265 68,833
21,330 13,960 14,960 3,550 53,800 62,380
16,130 15,455 8,825 955 41,365 49,341
16,925 14,165 5,585 940 37,615 42,103
12,200 14,165 6,250 1,760 34,375 34,997
13,985 9,735 7,385 2,720 33,825 35,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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