AoeStats
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Nomad

505849888Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 44m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Georgians · Belarus
1476
+14
🇬🇪 Armenians · Georgia
1407
+17
🇷🇺 Koreans · Russia
1402
+17
🇪🇸 Romans · Spain
1476
-17
🇻🇳 Mongols · Vietnam
1461
-17
🇪🇸 Bengalis · Spain
1375
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,033 14:07 17:57 — ⛏ Fish Boom FC
41 1,827 12:22 15:59 — ⛏ Fish Boom FC
40 1,766 15:04 18:56 41:52 ⛏ Fish Boom FC
25 1,107 13:22 33:01 — ⚔ Fish Boom into Towers FC
24 1,042 14:28 23:33 — ⛏ Fish Boom FC
14 636 12:42 21:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,585 12,927 6,975 3,200 35,687 47,603
8,540 5,575 3,680 1,335 19,130 22,195
6,145 8,858 2,645 765 18,413 18,579
6,475 5,875 1,785 980 15,115 14,133
3,575 2,580 440 140 6,735 7,393
3,300 2,931 495 0 6,726 9,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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