AoeStats
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African Clearing

505837803Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 38m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1591
+11
🇨🇳 Mongols · China
1507
+14
🇨🇳 Muisca · China
1462
+16
🇨🇳 Vietnamese · China
1451
+16
🇧🇾 Gurjaras · Belarus
1523
-17
🇬🇪 Berbers · Georgia
1447
-14
🇪🇸 Wei · Spain
1444
-13
🇷🇺 Inca · Russia
1439
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,042 12:51 26:53 — ⚔ Tower Rush
50 1,908 13:16 17:17 — ⛏ Fish Boom FC
47 1,815 10:55 22:25 — ⚔ Scout Rush
42 1,588 13:35 17:16 37:25 ⛏ Fast Castle
42 1,595 13:41 18:02 35:20 ⛏ Fast Castle
33 1,281 14:25 19:03 — ⛏ Fast Castle
25 963 12:35 17:45 — ⛏ Fast Castle
19 709 12:32 19:59 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,170 12,576 4,710 1,250 33,706 34,766
13,515 11,872 6,285 1,450 33,122 35,124
7,800 9,593 3,965 2,495 23,853 24,709
11,440 9,215 1,525 950 23,130 27,818
12,645 7,123 2,770 300 22,838 23,492
8,955 7,807 2,695 555 20,012 20,280
10,200 7,143 1,125 1,010 19,478 21,650
4,400 4,637 650 2,700 12,387 12,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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