AoeStats
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Nomad

504979350Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 6m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1571
+12
🇨🇿 Turks · Czechia
1542
+13
🇬🇧 Dravidians · United Kingdom
1481
+15
🇨🇳 Berbers · China
1375
+19
🇧🇾 Koreans · Belarus
1522
-17
🇩🇪 Khmer · Germany
1458
-14
🇷🇺 Vietnamese · Russia
1439
-14
🇬🇪 Turks · Georgia
1438
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 233 — — — ⛏ Fish Boom
32 203 — — — ⛏ Fish Boom
31 192 — — —
26 165 — — —
24 153 — — —
19 119 — — —
17 104 — — —
14 85 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 825 50 100 1,425 666
600 631 0 100 1,331 684
500 650 0 100 1,250 569
500 503 50 0 1,053 772
400 525 0 100 1,025 302
600 350 50 0 1,000 666
300 553 0 100 953 295
500 334 0 0 834 647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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