AoeStats
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Black Forest

504201915Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 41m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Bohemians · Ukraine
1916
+3
1650
+8
🇸🇪 Koreans · Sweden
1542
+13
🇷🇺 Byzantines · Russia
1522
-9
🇧🇾 Magyars · Belarus
1519
-9
🇬🇪 Persians · Georgia
1427
-6
Player eAPM Actions Feudal Castle Imperial Opening
68 2,798 12:23 16:14 29:32 ⛏ Fast Castle
44 1,794 10:25 20:58 37:54 ⚔ Scout Rush
31 1,263 11:06 15:17 33:31 ⛏ Fast Castle
28 1,160 13:14 16:58 32:42 ⛏ Fast Castle
27 1,117 12:00 16:31 24:07 ◆ FC into Fast Imp
25 1,015 11:42 20:15 39:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,290 19,017 12,330 4,260 64,897 68,582
20,200 24,272 13,565 2,745 60,782 65,436
22,175 20,026 5,510 1,700 49,411 61,278
13,955 16,141 5,640 2,625 38,361 40,585
13,425 10,152 6,895 1,730 32,202 33,781
11,805 10,371 5,810 935 28,921 31,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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