AoeStats
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Black Forest

503367240Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 53m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1552
+14
🇩🇪 Jurchens · Germany
1535
+14
🇨🇳 Koreans · China
1533
+15
🇪🇸 Italians · Spain
1441
+19
🇹🇼 Ethiopians · Taiwan
1579
-19
🇷🇺 Bengalis · Russia
1554
-18
🇧🇾 Britons · Belarus
1491
-15
🇬🇪 Slavs · Georgia
1381
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 2,891 10:15 13:48 28:08 ⛏ Fast Castle
52 2,764 10:59 14:55 34:12 ⛏ Fast Castle
50 2,663 13:45 28:19 43:34 ⚔ M@A into Towers into Scouts
49 2,645 15:00 30:19 44:44 ⛏ Fast Castle
44 2,349 12:08 15:46 37:53 ⛏ Fast Castle
37 1,976 11:42 15:26 29:13 ⛏ Fast Castle
35 1,856 11:32 15:36 28:10 ⛏ Fast Castle
31 1,678 11:19 15:55 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,870 45,500 27,460 3,625 118,455 122,147
31,725 44,380 19,600 3,180 98,885 106,080
20,075 39,590 25,855 1,600 87,120 101,256
35,180 22,625 15,045 965 73,815 89,349
21,825 32,125 16,135 2,915 73,000 80,355
25,390 25,840 16,600 2,250 70,080 90,027
16,445 21,425 11,605 2,710 52,185 57,673
13,340 15,763 7,860 3,990 40,953 45,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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