AoeStats
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Fortress

509786672Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 57m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1019
+16
🇧🇷 Shu · Brazil
980
+18
🇺🇸 Bohemians · United States
947
+19
🇺🇸 Japanese · United States
881
+22
🇦🇷 Italians · Argentina
1101
-23
🇦🇷 Burgundians · Argentina
998
-18
🇦🇷 Portuguese · Argentina
995
-18
🇦🇷 Persians · Argentina
959
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,207 7:18 15:17 29:31 ⛏ Fast Castle
37 2,089 8:18 13:06 41:32 ⛏ Fast Castle
30 1,737 7:58 11:47 27:05 ⛏ Fast Castle
23 1,327 8:39 12:21 30:04 ⛏ Fast Castle
22 1,242 7:47 12:27 31:36 ⛏ Fast Castle
21 1,207 6:00 11:24 24:39 ⛏ Fast Castle
19 1,114 7:54 12:02 27:43 ⛏ Fast Castle
15 842 8:05 11:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,315 18,290 27,275 8,895 105,775 116,383
38,980 23,180 19,495 1,100 82,755 85,042
31,470 26,720 11,210 3,915 73,315 88,413
24,350 22,115 15,960 3,410 65,835 89,465
18,515 16,077 11,455 1,925 47,972 51,393
11,130 19,105 14,465 3,140 47,840 54,075
18,300 9,585 12,645 3,130 43,660 48,418
7,545 9,760 1,000 3,290 21,595 23,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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