AoeStats
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African Clearing

510596359Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Poles · India
1424
+15
🇪🇸 Aztecs · Spain
1416
+15
🇷🇴 Georgians · Romania
1409
+15
🇮🇹 Vikings · Italy
1376
+17
🇸🇮 Jurchens · Slovenia
1503
-19
🇧🇦 Bengalis · Bosnia & Herzegovina
1473
-18
🇷🇸 Huns · Serbia
1427
-17
🇷🇸 Gurjaras · Serbia
1187
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 2,535 11:27 25:23 44:08 ⚔ Scouts into Towers into Archers
48 2,411 13:47 17:47 49:30 ⚔ FC into Scouts
39 1,980 14:10 17:53 45:38 ⛏ Fast Castle
30 1,519 13:17 26:41 —
30 1,535 12:11 21:01 41:22 ⚔ M@A Rush
29 1,472 14:05 31:59 — ⚔ Scouts into Towers
26 1,310 13:18 22:47 — ⛏ Fast Castle
21 1,069 13:03 17:42 49:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,905 18,777 7,175 2,655 53,512 54,942
23,475 15,935 10,905 2,100 52,415 64,571
22,330 12,216 13,020 3,650 51,216 52,758
19,395 14,995 6,085 4,275 44,750 46,146
12,285 8,660 4,060 1,475 26,480 27,350
10,485 11,283 4,245 400 26,413 29,019
13,640 7,940 1,810 2,080 25,470 26,406
12,825 7,501 3,095 955 24,376 25,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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