AoeStats
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Arena

510535125Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 54m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Spanish · Norway
1677
+6
🇳🇴 Turks · Norway
1144
+24
🇹🇷 Turks · Türkiye
1451
-18
🇹🇷 Bulgarians · Türkiye
1313
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 3,518 11:15 15:24 31:30 ⛏ Fast Castle
42 2,262 10:49 14:33 31:13 ⛏ Fast Castle
39 2,097 10:48 14:25 28:58 ⛏ Fast Castle
27 1,470 11:25 16:02 44:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,840 21,050 23,585 4,225 81,700 85,335
37,880 19,258 10,380 5,250 72,768 75,471
20,885 13,711 8,920 2,930 46,446 52,055
18,355 13,070 6,425 4,050 41,900 47,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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