AoeStats
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Arabia

503417177Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 74m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
684
+17
🇮🇹 Persians · Italy
643
+19
🇪🇸 Malians · Spain
838
-23
🇪🇸 Teutons · Spain
592
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 1,213 10:52 20:21 33:41 ⛏ Fast Castle
16 1,221 10:40 22:16 38:13 ⚔ Scout Rush
15 1,099 12:49 24:43 41:05
10 744 12:27 18:22 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,870 19,865 18,315 5,575 78,625 86,749
28,245 19,980 20,395 3,550 72,170 90,839
30,725 16,505 12,630 2,950 62,810 74,734
24,445 14,040 19,395 4,100 61,980 79,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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