AoeStats
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Oasis

508187569Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 43m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Japanese · Portugal
1030
+13
🇬🇧 Chinese · United Kingdom
1022
+13
🇪🇸 Poles · Spain
901
+18
1000
-17
🇮🇳 Tatars · India
958
-15
🇹🇼 Spanish · Taiwan
899
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,158 9:13 25:16 — ⚔ Archer Rush
39 1,675 11:51 21:12 34:27 ⛏ Fast Castle
30 1,275 12:33 29:05 — ⚔ Skirmisher Rush
23 978 11:39 16:39 31:43 ⛏ Fast Castle
20 874 13:03 17:01 38:08 ⛏ Fast Castle
11 476 12:31 18:20 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,075 14,445 11,945 2,325 42,790 50,537
!
14,860 15,093 8,090 1,575 39,618 42,539
14,505 14,398 6,205 2,930 38,038 42,858
14,665 9,330 5,870 1,600 31,465 36,748
13,215 7,680 7,545 2,900 31,340 32,010
8,220 9,373 3,240 805 21,638 23,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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