AoeStats
← Majesty

Arena

507127105Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 47m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1483
+12
🇨🇿 Romans · Czechia
1437
+14
🇵🇰 Teutons · Pakistan
1427
+15
🇩🇪 Persians · Germany
1349
+18
🇮🇳 Franks · India
1420
-16
🇹🇷 Italians · Türkiye
1416
-16
🇹🇷 Burgundians · Türkiye
1382
-14
🇹🇷 Romans · Türkiye
1364
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,343 10:29 14:14 31:08 ⛏ Fast Castle
37 1,755 12:03 16:09 28:33 ⛏ Fast Castle
36 1,712 11:10 15:21 30:45 ⛏ Fast Castle
30 1,419 10:08 24:42 29:25 ◆ FC into Fast Imp
27 1,305 8:53 25:30 34:27 ⚔ Towers FC
24 1,143 10:36 14:57 28:37 ⛏ Fast Castle
22 1,056 11:50 15:28 29:47 ⛏ Fast Castle
17 829 10:26 14:48 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,810 15,610 26,925 950 88,295 92,327
47,820 10,470 19,120 4,300 81,710 92,175
19,610 33,865 17,145 2,350 72,970 84,196
17,400 28,906 20,310 4,300 70,916 84,573
17,035 28,695 18,145 980 64,855 77,747
26,060 15,135 9,360 1,050 51,605 62,030
15,355 17,560 7,595 1,630 42,140 51,119
7,440 7,617 4,350 1,285 20,692 22,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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