AoeStats
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Black Forest

506894451Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 81m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Tupi · Netherlands
839
+14
🇳🇱 Khmer · Netherlands
833
+14
🇳🇱 Spanish · Netherlands
783
+16
🇦🇷 Turks · Argentina
827
-16
🇦🇷 Mongols · Argentina
776
-14
🇹🇼 Portuguese · Taiwan
774
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 4,407 12:32 26:13 42:55 ⛏ Fast Castle
36 2,959 15:02 20:21 34:42 ⛏ Fast Castle
16 1,352 11:06 25:40 37:22 ⛏ Fish Boom FC
13 1,040 11:54 24:46 37:50 ⚔ M@A Rush
11 897 12:29 20:42 32:09 ⛏ Fish Boom FC
10 834 12:55 22:51 34:55 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
63,920 68,394 37,475 4,670 174,459 254,595
12,775 61,480 30,230 2,970 107,455 112,397
19,735 44,101 29,720 9,375 102,931 109,482
38,045 26,018 22,660 3,030 89,753 95,033
37,720 10,388 27,350 2,865 78,323 109,894
23,445 22,391 17,435 2,050 65,321 71,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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