AoeStats
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Nomad

506887930Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 45m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Aztecs · Spain
893
+13
🇪🇸 Bohemians · Spain
870
+14
🇫🇷 Burgundians · France
866
+14
🇳🇱 Tatars · Netherlands
853
-14
🇳🇱 Burgundians · Netherlands
847
-14
🇳🇱 Teutons · Netherlands
796
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,272 18:30 23:25 38:58 ⛏ Fast Castle
26 1,205 17:18 21:58 36:34 ⛏ Fish Boom FC
23 1,068 16:14 22:47 — ⛏ Fast Castle
13 579 17:20 21:43 33:07 ⛏ Fish Boom FC
9 434 17:28 25:20 38:00 ⛏ Fast Castle
6 287 13:43 24:25 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,380 15,484 6,510 1,925 35,299 38,479
13,850 10,415 5,495 2,050 31,810 32,785
9,815 11,385 3,850 1,700 26,750 26,105
11,695 5,425 5,870 1,400 24,390 28,994
11,380 5,467 4,180 1,635 22,662 24,527
5,980 4,555 1,905 850 13,290 14,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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