AoeStats
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Pilgrims

509336231Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 53m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1084
+12
🇹🇷 Maya · Türkiye
1062
+13
🇹🇷 Inca · Türkiye
1040
+14
🇹🇷 Mongols · Türkiye
1019
+15
🇨🇳 Persians · China
1040
-15
🇭🇰 Malay · Hong Kong SAR China
1000
-14
🇹🇼 Franks · Taiwan
983
-13
🇯🇵 Hindustanis · Japan
960
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,416 12:45 17:12 28:18 ⛏ Fish Boom FC
27 1,460 17:38 30:41 50:13 ⚔ Drush into Fire Galleys
23 1,234 14:02 18:04 25:27 ⛏ Fish Boom FC
22 1,160 18:20 24:13 34:27 ⛏ Fish Boom FC into Fire Galleys
20 1,067 10:13 16:43 30:29 ⛏ Fish Boom FC
18 949 11:35 16:41 36:35 ⛏ Fish Boom FC
17 910 12:55 16:23 26:34 ⛏ Fish Boom FC
17 915 15:14 22:58 44:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,960 22,170 16,055 6,330 73,515 76,244
24,850 19,840 16,695 2,050 63,435 71,069
24,850 16,445 13,015 2,450 56,760 60,211
27,815 12,815 11,260 3,750 55,640 61,298
17,065 19,175 8,485 3,550 48,275 51,575
23,115 15,435 5,755 950 45,255 50,693
10,080 13,900 6,175 1,365 31,520 32,106
6,450 12,220 4,540 100 23,310 28,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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