AoeStats
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Pilgrims

508425576Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 46m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Italians · South Africa
1087
+15
🇨🇴 Poles · Colombia
1050
+17
🇿🇦 Koreans · South Africa
1029
+17
🇿🇦 Persians · South Africa
904
+22
🇨🇳 Dravidians · China
1081
-19
🇯🇵 Persians · Japan
1068
-18
🇨🇭 Huns · Switzerland
1046
-17
🇨🇳 Persians · China
1045
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,386 14:10 29:37 43:15 ⚔ Fish Boom into Scouts
24 1,131 11:39 17:52 46:52 ⛏ Fish Boom FC
20 942 16:35 22:21 37:51 ⛏ Fish Boom FC
19 898 12:43 21:29 35:56 ⛏ Fish Boom FC
18 844 14:02 20:39 33:56 ⚔ Fish Boom into Archers FC
17 808 14:58 26:04 40:12 ⛏ Fish Boom FC
10 453 13:00 19:34 32:40 ⛏ Fish Boom FC
1 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,240 32,592 8,940 3,135 56,907 62,904
11,675 14,685 9,495 4,505 40,360 54,079
15,835 15,370 4,185 2,020 37,410 37,544
13,990 9,869 7,460 200 31,519 47,669
11,110 10,100 3,890 1,250 26,350 30,509
11,170 5,810 5,820 1,575 24,375 26,484
9,840 5,820 4,495 750 20,905 22,467
0 50 0 0 50 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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