AoeStats
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Lombardia

508419982Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 51m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1068
+16
🇨🇳 Franks · China
1046
+17
🇨🇳 Persians · China
1045
+17
🇨🇳 Poles · China
1040
+17
🇨🇳 Khmer · China
1099
-18
🇧🇷 Spanish · Brazil
1080
-17
🇹🇷 Koreans · Türkiye
1054
-16
🇵🇪 Maya · Peru
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,534 9:03 19:22 40:14 ⚔ Archer Rush
39 2,005 10:44 16:45 33:49 ⛏ Fast Castle
32 1,638 10:41 15:40 47:00 ⛏ Fast Castle
24 1,228 10:01 17:17 — ⛏ Fast Castle
23 1,183 12:24 19:00 38:06 ⚔ Archer Rush
21 1,082 11:17 15:02 — ⛏ Fast Castle
21 1,090 13:06 20:42 40:22 ⛏ Fast Castle
18 928 13:02 17:08 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,155 14,045 25,620 950 79,770 91,212
43,290 11,010 14,030 1,835 70,165 79,311
24,630 14,980 20,020 880 60,510 78,852
19,000 24,515 10,545 3,420 57,480 62,465
23,070 16,340 13,495 1,695 54,600 75,697
16,475 14,238 6,320 3,510 40,543 44,867
14,880 5,504 6,740 1,400 28,524 32,191
7,325 8,543 5,810 1,400 23,078 27,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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